![]() ![]() In what follows, I'll list the phenomena that have been mentioned in the Star Trek universe, and I'll describe the tools and processes used to observe and affect those phenomena.Īs a result, there's no department-specific emphasis here. Something I realized early on was that an attempt to define all the tools that have showed up in Star Trek would take more time than even I have! So to give this review a workable focus, I've limited it to the use of sensors. This document is the result of that research and development. ![]() So I thought it might be fun to collect information on the various sorts of physical effecs that Star Trek characters have run into, and to see if I could define some of the tools and processes by which players of Star Trek Online might detect and interact with those effects. Starfleet characters should have tools allowing them to find ways to detect these various phenomena, to figure out what they signify, and to produce other effects that protect from or counteract encountered phenomena. Characters who go into space (especially in Starfleet) seem to run into these wild phenomena on a regular basis.Īccordingly, part of the fun of being a Starfleet character in the Star Trek universe must, I think, be to get to interact with these phenomena. The Star Trek universe overflows with subatomic particles and energy sources of all kinds, from both natural and artificial sources. ![]()
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